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» Disturbing Silence [Ambrose + Shae]
by Ambrose Sun Mar 02, 2014 1:35 am

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by Risiko Bann Sat Mar 01, 2014 6:30 pm

» Trying to fly [open]
by Cynric Tue Feb 25, 2014 10:41 am

» New Room means new Roommate (Shae and Zin)
by Shae-Lantern Tue Feb 25, 2014 2:34 am

» Happy as a flower. (Corey and Alicia)
by Corey Passionbunny Wed Feb 19, 2014 4:58 am

» Little Song [Denskith + Richard]
by Denskith Tue Feb 11, 2014 12:47 am

» A stroll through the mountains... (Audi and Gen)
by Genivir Tue Feb 04, 2014 3:39 am

» Books and Boredom (Shae and Sheloe)
by Shae-Lantern Mon Feb 03, 2014 4:04 am

» A Short Day (open)
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» Humble Hoodoo and Adamant Alchemist
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Current date/time is Wed Dec 12, 2018 1:51 pm


  • Island

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    Posts
    Last Posts
  • Boatman


    Coming from the Scottish Mainland there is a boatman. He has one magic ability; that he is the only being who can consistantly find his way to Lillegard Island. And he will only ferry someone over if he feels willing. Good luck. :)
    14 Topics
    284 Posts
    Mon Apr 02, 2012 6:28 pm
    Irina Henriksdottir F'heavenssakes, why an ISLAND?
  • Dirt Road


    The path to the Lillegard Castle. You can take a carriage, bike, run, even walk. The walk would take a human about 24 hours, but there's no assuming that the same applies to everyone. The path is windy, and has a lot of potholes, so be careful. Carriages have been known to loose their wheels.
    29 Topics
    793 Posts
    Tue Feb 25, 2014 10:41 am
    Cynric Trying to fly [open]
  • Lauri Mountains


    These rolling hills take up most of the island. The Southern sides have a bit of forest, but further to the north it is nothing but beautiful green hills. There are some wild sheep roaming the mountains, but nothing too dangerous (that we know of). Weekend camping hikes are strongly recommended. Who knows what you'll find.
    14 Topics
    432 Posts
    Tue Feb 04, 2014 3:39 am
    Genivir A stroll through the mountains... (Audi and Gen)
  • Heron Forest


    The Heron Forest is thick with trees. It is at its most dense in the north, but to the south it tapers off into the sea, leaving some small portions of beach. There are rumors of some wild animals. And even some will'o'wisps. Be on your guard.
    27 Topics
    645 Posts
    Wed Dec 04, 2013 2:48 pm
    Ambrose Volume Control [open]
  • Cliffs


    Just outside the castle proper, there are high, dangerous cliffs overlooking the Pacific Ocean. At the base of the cliffs you can see the sea splashing up against the rocks. Please, be careful.
    13 Topics
    418 Posts
    Tue Dec 31, 2013 12:13 am
    Hunter Edge of the World [open]
  • Beach


    From the cliffs, head down a set of rickety wooden stairs. It will lead you to a small, private beach. It is too chilly to swim for most of the year, but the sand is nice, and the ocean is beautiful. Watch the high tides.
    18 Topics
    297 Posts
    Wed Dec 25, 2013 7:10 pm
    MerylStar Pearl fishing[Open to all]
  • Field


    A large field on the north east side of the castle. It has been cleared so that it can be used for sports and the like.
    15 Topics
    313 Posts
    Fri Sep 06, 2013 12:03 pm
    Lunasola Nothing's Amiss [Lunasola & Becca]
  • Lighthouse


    On the western most part of the island, this lighthouse used to guide ships in. The lighthouse itself appears to be locked. Should you leave it alone? Or maybe, if you try this.... ;)
    Outside the Lighthouse, Inside the Lighthouse
    7 Topics
    114 Posts
    Mon Jun 17, 2013 1:51 pm
    Sner [Open] Lounging at the Lighthouse
  • Lillegard Castle

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  • Vestibule


    The main entrance of the castle. It is two stories high. The effect is something grand. The main staircase heads up from the center. Then it splits. fanning out to both sides of the second floor balcony. The balcony wraps around the second floor of the vestibule. There are doors leading to some rooms. In the center of the vestibule there is a two story fish tank with tons of fish swimming around.
    21 Topics
    400 Posts
    Mon Oct 21, 2013 2:03 am
    Natan Isaac GIANT SNAKE! IN THE CASTLE!  (open)
  • Corridors


    The corridors of the castle have stone floors. At places, there are long blue and sanguine carpets.
    38 Topics
    857 Posts
    Wed Jan 29, 2014 5:41 pm
    Jami Futter A Lonely Night (Jami+ Zin)
  • Library


    As you enter the library, you notice that it is not as prestigious and quaint as it used to be. The first floor seems rather empty, save for tall bookshelves and large cracks in the floor. Spiral staircases lead to two floors of balconies. Bookcases line the walls, ladders allowing access to the higher shelves. Few pillars support the circular structure, and far above in the tower's roof looms a large, gaping hole, covered by a makeshift drape - residents are warned that they may feel a cold draft. A strange plant has sprouted in the centre of the room. It appears to grow taller every day.
    43 Topics
    1045 Posts
    Sun Mar 02, 2014 1:35 am
    Ambrose Disturbing Silence [Ambrose + Shae]
  • Clock Tower


    After its horrific descent, the clocktower's mechanical heart is gone, leaving the enormous room empty. While some of the floor around the edges connected to the tower walls and beams are left, their edges are jagged and splintered and the gaping hole lets you see four floors down into the library below. Above, some of the roof has also caved in, though a tarp has been stretched across the opening to keep out the majority of the weather. Though this area used to be occupied by Dean Kale, she has since moved out and there are no signs of her left. Please, do be careful, it's a long fall should you step wrongly.
    7 Topics
    302 Posts
    Sun Dec 23, 2012 11:16 pm
    Rendaz "Flammy" Projectiles
  • Studies


    Scattered throughout the castle, there are a few large studies. There are couches for reading and a fireplace. There are also long wooden tables with a few well placed lamps along their centers. They look just perfect for studying or working on that history paper. ^^
    14 Topics
    355 Posts
    Mon Jan 27, 2014 6:53 pm
    MerylStar Stunted Growth [Open!!]
  • Bathrooms


    Any of the various bathrooms throughout the castle.
    9 Topics
    117 Posts
    Mon Apr 01, 2013 3:39 pm
    Zin Do you dare enter?
  • Infirmary


    In the west wing, on the third floor. If you happen to get hurt somewhere on Lillegard Island, make your way to the infirmary. Go up a curved staircase and walk down a long corridor. There is a reception area with a desk and waiting chairs. There are two long-term emergency rooms that both have bathrooms. Across the hall there is one long patients room with lots of beds. There is a bathroom. On the south end, there is a doctor's office.
    17 Topics
    591 Posts
    Wed Dec 18, 2013 11:37 pm
    Kevin Cocytus Muted [Kevin + Riven]
  • Music Room


    A large room that is brightly lit and has great acoustics. It's here where serious musicians can practice with the many instruments held within, all in great condition.
    11 Topics
    276 Posts
    Thu Feb 28, 2013 9:31 am
    Zoya Sarid The voice of the sea.
  • Music Storage


    This room is only used for the storage of instruments. It is rather dusty, and there are piles of old instruments that haven't been touched in a while.
    4 Topics
    86 Posts
    Sat Mar 01, 2014 6:30 pm
    Risiko Bann Plant Music [Risko and Hunter]
  • Breakfast Room


    On the south wall of the kitchen is a door that leads to a modestly-sized, casual breakfast area. Or you can take the scenic route, walking to the breakfast room through a corridor with big glass windows. There are double french glass doors that lead onto an open air patio. There are round tables in the room and on the patio for warmer mornings.
    7 Topics
    132 Posts
    Thu Jun 27, 2013 9:11 pm
    Rendaz "Flammy" Mere Idealism
  • Dining Hall


    You walk in to see three rectangle tables set up in a U shape. The tables to the left and right are for students, while the table at the back of the room is for teachers and administration. There is a large chandelier in the center of the room.
    14 Topics
    236 Posts
    Tue Dec 10, 2013 6:30 pm
    Richard Wallace With Ears That Sweep Away the Morning Dew
  • Kitchen


    Through two doors in the Dining Hall, you can enter the kitchen. There are several separated long tables with stoves and counter space. Along the back wall there are sinks and refrigeration. There's a walk-in refrigerator and freezer. Try not to get locked in, or lock your friends in. There is another smaller door to the breakfast room. On the west wall, there is a door leading to an herb garden. There is also a trap door that leads down to the wine cellar.
    19 Topics
    496 Posts
    Wed Jul 17, 2013 3:23 am
    Haggis A Little Mint Makes the Batch (Haggis & Alicia)
  • Herb Garden


    There is a medium-sized herb garden that connects to both the kitchen and the courtyard. The garden contains almost any herb that you could think of, both medicinal and culinary.
    7 Topics
    169 Posts
    Sun Jan 12, 2014 9:56 pm
    Vernal Equinox Noisome Weeds, Wholesome Flowers. [OPEN]
  • Courtyard


    In the center of the castle there is a huge (huge) expanse of landscaped grounds. In the middle of the courtyard stands the B.A.T. (Big Ass Tree). It is a wide juniper tree with long, droopy limbs. There are benches around it where you can sit.
    21 Topics
    689 Posts
    Sat Dec 28, 2013 2:27 am
    Richard Wallace Night Scents
  • Resident Quarters


    These are the rooms where all Residents reside (denoted by the rooms marked RQ here). Most have roughly two rooms, though some may be fortunate enough to have an extra. All of them have rooming essentials, such as beds and a closet.

    Note: When you make a thread here, remember to mark clearly the inhabitants of the room

    3 Topics
    54 Posts
    Tue Feb 25, 2014 2:34 am
    Shae-Lantern New Room means new Roommate (Shae and Zin)
  • Staff Quarters


    Rooming for the staff. If you enter from the southern entrance there is an entry foyer. It's a rectangular room with a staircase on either side. The rooms are on the first and second floors. Each room was once a guest suite in the castle. Each suite has three rooms; a bedroom, a study and a bathroom. There is a queen-sized canopy bed provided, as well as a large chest and closet to keep your things. Feel free to personalize.
    Staff Lounge, Rendaz's Room, Richard Wallace's Room, Denskith's Room, Natan's Room, Sner's Room, Sheloe's Room, Leren's Room
    15 Topics
    455 Posts
    Tue Feb 11, 2014 12:47 am
    Denskith Little Song [Denskith + Richard]
  • Offices


    The offices for those who work at the castle. The offices may be scattered around various parts of the castle. Check the blueprints for specifics.
    Kale's Office, Rendaz's Office, Richard's Office, Warden's Office
    8 Topics
    167 Posts
    Wed Jan 08, 2014 11:26 pm
    Richard Wallace Reporting for Duty! (Hunter and Richard)
  • East Wing Third Floor


    These rooms are currently being used as storage. There are rooms with furniture covered in white sheets to protect them. One of the rooms has a bunch of old paintings.
    9 Topics
    157 Posts
    Sun Jul 07, 2013 5:24 pm
    Ambrose Familiar Ambiance [Ammy + Becca]
  • Ballroom


    You walk into a big open space. Above you there are two round balconies across from each other. There are two curved staircases leading up to the second floor. A chandelier hangs between them. There is another entrance that was at one time meant for important guests. They arrived through the north entrance and were led up to the second floor of the ballroom where they were presented to the party at the top of the double staircases. There is also a terrace on the first floor and a drink bar. We know there's a low drinking age in Scotland but please drink wisely.
    11 Topics
    203 Posts
    Mon Feb 03, 2014 3:34 am
    Risiko Bann A Short Day (open)
  • Basement


    You walk down some dark stairs deep into the heart of the castle. At the end of the stairs you reach a corridor. A few steps down the hall there is a door on your right. The smell of wine is strong. At the end of the hall there is another door. Go see where it leads. :p
    Wine Cellar, Dungeon
    18 Topics
    446 Posts
    Wed Dec 11, 2013 11:22 pm
    Esteban Soon [Esteban & Sner]
  • Outside The Main Castle

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  • Theater


    Exiting the castle from the west, there is a stone walk that leads directly out to a stone patio with a large fountain in the middle. There is another walkway leading away from the fountain to the north which leads straight into the front of the theater building. This theatre was designed to sit 50 people at dining tables. There is a mezzanine and two box seats.
    15 Topics
    470 Posts
    Tue Jan 14, 2014 8:29 pm
    Ndale Stage Hands [Riven and Ndale]
  • Castle Gates


    Large, old, and rusty, these rod-iron gates used to separate the castle grounds from the wilderness of the dirt road and Heron Forest. Nowadays, the gates are usually kept open, as closing them would most likely break a hinge.
    5 Topics
    134 Posts
    Fri Sep 27, 2013 5:45 pm
    Alicia Harper Give me a reason [Alicia & Lunasola]
  • Stables


    This is where the animals of Lillegard are kept. If you happened to bring a horse or other large animal with you, it will be housed here. Smaller pets can be kept in your rooms. It is a rather large barn with three large paddocks. The largest is for the horses. The smallest has chickens, and the middle-sized paddock has goats and sheep.
    8 Topics
    185 Posts
    Thu Apr 04, 2013 5:55 am
    Riven Anselm Playing with Poultry [Riven & Esteban]
  • Pastures


    Several fields of varying sizes that accommodate the live stock.
    1 Topics
    41 Posts
    Sat May 05, 2012 1:26 pm
    Guest  Monday
  • Garden


    Just outside the stables there is a vegetable garden. It is rather large, and is where the school gets most of their food.
    6 Topics
    113 Posts
    Wed Feb 19, 2014 4:58 am
    Corey Passionbunny Happy as a flower. (Corey and Alicia)
  • Sindri's Cove

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  • Barabal Tavern


    Ah, you all know this place where. A dusty old tavern full of equally dusty locals. They serve both food and drinks. Actually, they are the only place on Sindri's Cove that has either of these things.
    3 Topics
    14 Posts
    Mon Jun 03, 2013 4:27 pm
    Ndale Over Coffee
  • Barabal Inn


    Up a back staircase in the Barabal Tavern, you can reach the Barabal Inn. The rooms are small and dingy, but otherwise relatively sanitary. If you're spending a night or more in the town, it may be worth your time to secure one of these rooms, which are almost always available.
    0 Topics
    0 Posts
  • Boutique


    A little dress boutique which is owned by a nearly blind woman named Bertha. The dresses are designed by her and are often, interesting, as far as taste goes. The store is crowded with racks of these outfits, and you often will find yourself having to squeeze through the isles. You can also buy some practical clothes and fabrics.
    1 Topics
    10 Posts
    Mon Sep 17, 2012 7:33 pm
    Hryshen A Curious Find
  • Church


    A rather old church that stands near the end of the boardwalk. It raises into a rather tall steeple, but the inside is small, suiting the population of Sindri's Cove. The pews and altar are all wooden and rather rickety.
    Graveyard
    5 Topics
    159 Posts
    Mon Nov 25, 2013 2:25 am
    Leon Barner !! For What it's Worth [Pingo and Leon]
  • Boardwalk


    The boardwalk that runs between the storefronts and the beach. From here you can get to any of the open shops, or just take a nice, though very short, stroll.
    7 Topics
    190 Posts
    Tue Jan 28, 2014 7:30 pm
    ¬£NPC !! Perfectly Peaceful
  • Retired

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  • Chat

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  • General


    Just a little place to chat out of character. Ask questions, make suggestions, get to know each other! ^^
    75 Topics
    1206 Posts
    Thu Jan 23, 2014 12:20 am
    Denskith Looking for a RP? Come here!
  • Private RP Archive


    If you have role played in private, but want to show it to the group, feel free to post the log here!
    7 Topics
    12 Posts
    Mon Aug 26, 2013 10:33 pm
    Esteban Gone Down
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